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Old Jun 03, 2006, 04:55 AM // 04:55   #21
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This suggestion is so stupid it'll probably be the next thing done by Anet!
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Old Jun 03, 2006, 05:00 AM // 05:00   #22
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Why are PvErs complaining about a PvP change? I must have missed a turn somewhere...

While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP.
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Old Jun 03, 2006, 05:10 AM // 05:10   #23
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Quote:
Originally Posted by Savio
Why are PvErs complaining about a PvP change? I must have missed a turn somewhere...

While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP.
because the PvErs insist on some sort of advantage or justification that their chars are superior to "instant made" pvp characters. -_-

/signed

Either close the item window or give PvP chars more armor sets.
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Old Jun 03, 2006, 05:16 AM // 05:16   #24
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Give the PvP characters more choices ~
Old Thread
Quote:
I propose to add in:
- Balhatzar equipment master
(gives out everything you have unlocked, to PvP characters only)

Or, perhaps like this:
- Balhatzar armourer (include runes)
- Balhatzar weapons master (include shields, weapon upgrades)
- Balhatzar archmage (staves and foci, staff upgrades)
- Balhatzar sage (change secondary professions)
- Balhatzar dye keeper (dyes)

All retrieved equipment will be customized to the PvP character who collected them.
Perhaps I will work on that old thread and rename the title to something more approriate.
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Old Jun 03, 2006, 05:31 AM // 05:31   #25
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Quote:
Originally Posted by Savio
Why are PvErs complaining about a PvP change? I must have missed a turn somewhere...

While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP.
I don't think anyone is making an argument for forcing pvp players to use pve characters. But the fact remains that those of us who have pve characters would probably rather use them than rerolling EVERY time we need to create a new build.

And pvpers already have to pve to be competitive...

Quote:
Originally Posted by lyra_song
because the PvErs insist on some sort of advantage or justification that their chars are superior to "instant made" pvp characters. -_-
No. The point is that pvp characters should have these abilities, not that pve characters should be restricted. So what if somone wants to switch armor during a match, or swap out hats for a super or minor?

Instead of making this about removing options form those who use pve characters to pvp, how about focusing on adding options to pvp characters?

How about the things mentioned in the above post? A profession changer in HA and pvp outposts would be great as well. I'm so tired of having to delete a character, or leave pvp island, just to change a secondary profession.

Last edited by B Ephekt; Jun 03, 2006 at 05:34 AM // 05:34..
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Old Jun 03, 2006, 05:36 AM // 05:36   #26
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/signed, if only because when I panic I tend to hit the keys that open up inventory and bags. ;p

Or just give pvp toons 4 switches, what's so hard about that?
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Old Jun 03, 2006, 05:56 AM // 05:56   #27
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Quote:
Originally Posted by HawkofStorms
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.
Same thing that happens when you accidently bring the wrong skills, armors, or runes? Tough luck, learn to check your equipment before hand.

Quote:
Originally Posted by B Ephekt
And pvpers already have to pve to be competitive...
Yes, and do you realize why?

Quote:
Originally Posted by TadaceAce
This suggestion is so stupid it'll probably be the next thing done by Anet!
I love it when someone comes into a debate without anything to backup their argument beside "THIS IS STOOPID". Means I don't have to tryand descredit them, they've already done it for themselves.

Quote:
Originally Posted by Replicant
Well, if i took my time, effort, and gold to make my character with 5 diffrent sets of armor then so be it.
Your PvE time and gold has nothing to do with your skills as a PvP player, and you should see no advantage in PvP over other players just because you grinded more. This isn't WoW. This isn't FFXI. Read the Guild Wars box.

You'll proveyour worth with every battle as skill, not hours played, will determine your fate.

Quote:
Originally Posted by Maria The Princess
AND PLZ TELL ME how a monk changing his armor set and a ranger wearing a vs lightning damage armor instead of druids will get the team to HoH? honesly, not too big of a change, considering that vs a air spiker, yuo have to be full vs lightning set build, not only an armor. its not like its gonna save you from massive air spiking
Every little advantage counts, that's part of being competetive, seeking every advantage possible. Being a PvE ranger can mean the differance between a nearly maxed out Fertile Season + 16 Marksmanship for spiking, and a fragile Fertile Season + subpar Marksmanship.

And have you ever seen an R Spike (all wearing +armor against lighting) go up against a fast cast Air Spike/Rt spike? Not pretty.

And don't fool yourself - being able to switch into +Health armor against Spike teams and switch to a +Energy set vs another team IS a big advantage, but that doesn't even compare to the versatility you can have in weaponry.



Now tell me again, WHY should PVE determine my characters effectiveness in PVP, which requires no skill in PVE?
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Old Jun 03, 2006, 06:13 AM // 06:13   #28
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Quote:
Originally Posted by Maria The Princess
and swiching armor... i think by the time you find out that the opposite team nuker is a air spiker, you dont have time to change your armor... you just wanna kill him. and exept for rangers, why would anyone change armor considering that you can custumise it as you want?
How about your running a boon-prot. You use your scalp with the sup divine, cast divine boon, then switch to your sup prot.

Quote:
Originally Posted by HawkofStorms
/not signed

What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.

What about a blood spike necro who forgot to get his faster recharge but not faster cast time wand/foci out.
You yell at them so they remember to set things up correctly the next time.

Quote:
Originally Posted by BigTru
Now tell me again, WHY should PVE determine my characters effectiveness in PVP, which requires no skill in PVE?
I have yet to see anyone answer that question in relation to guild wars. Besides, PvP characters will still be stuck with the ugly weapon skins and armor sets (especially if they mix and match).

Now if ANET gave PvP characters the same advantages as PvE characters, that would be a decent solution. But this one seems simpler to implement.
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Old Jun 03, 2006, 06:27 AM // 06:27   #29
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Quote:
Originally Posted by master_of_puppets
Get it? SKILL, NOT HOURS PLAYED
Please, if Anet is so serious about that, where the hell is the UAS button for PvP? Oh right, they want you to play PvE to be able to PvP. GET IT?
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Old Jun 03, 2006, 06:53 AM // 06:53   #30
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Quote:
Originally Posted by generik
Please, if Anet is so serious about that, where the hell is the UAS button for PvP? Oh right, they want you to play PvE to be able to PvP. GET IT?
And PvE takes a long time since?

PvE is essentially a tutorial on how builds work and how to play the game.

Drop a complete newb into HA and tell me he shouldnt have started with NPCs first?

He wouldnt even know how to equip skills.
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Old Jun 03, 2006, 08:38 AM // 08:38   #31
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*w00t i got a post of mine deleted sweet! first one ever *marks it on the calendar**

Quote:
Originally Posted by BigTru

Your PvE time and gold has nothing to do with your skills as a PvP player, and you should see no advantage in PvP over other players just because you grinded more. This isn't WoW. This isn't FFXI. Read the Guild Wars box.

You'll proveyour worth with every battle as skill, not hours played, will determine your fate.

Now tell me again, WHY should PVE determine my characters effectiveness in PVP, which requires no skill in PVE?
oh i'm sorry, i crossed the sacred "i'm too lazy to make a PvE character and actually have to work for my character" line..... want to switch armors? work for your character and you'll be able to as well.

btw You PvP'ers always crack me up, you think talking on TS/Vent saying "Target this one..... 3 2 1 Spike... next target...." takes skill?? The only skill it takes is hey.. let's target the enemy monk... and quite honest I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.

What is PvP in my own words? To me it's just people running Flavor of the Month Cookie Cutter builds and if you don't follow this FoTM then take your chances of getting into a "good group" and throw it right out the window. I'm willing to bet 90% of the PvP'ers that read this will flame me but you all know of what i speak of... "rank 9+ iway group forming..." "EoE Bomb rank 6+ group forming" etc... oh sorry i don't "GRIND/FARM" my Rank and Faction....


Why should PvE determine your characters effectivness? I dunno but tell me why the hell what some PvP'ers across the country affect what MY GUILD and I WANT TO DO as PvE'ers by keeping us out of FoW/UW... I don't see PvE'ers having any control over PvP'ers and where they can and can't PvP...

Last edited by Replicant; Jun 03, 2006 at 08:42 AM // 08:42..
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Old Jun 03, 2006, 08:52 AM // 08:52   #32
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I agree with the instead of limiting pve'rs just give the same options to pvp'rs. And don't try and use the standard BS i spent more time and have bonded with my character and you dont care about or have spent time on that 5 minute rerolled pvp char so I deserve an advantage. skill>time spent
Quote:
Originally Posted by Replicant
I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.
Go beat Last Pride in a GvG and get back to me with that. Vsing noob teams doesnt mean than mindless pve farming takes more skill.

Last edited by anonymous; Jun 03, 2006 at 08:58 AM // 08:58..
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Old Jun 03, 2006, 09:06 AM // 09:06   #33
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Replicant, your post is filled with ignorance.

Quote:
Originally Posted by Replicant
oh i'm sorry, i crossed the sacred "i'm too lazy to make a PvE character and actually have to work for my character" line..... want to switch armors? work for your character and you'll be able to as well.
Yeah, not everyone wants to spend 300 hours in PvE farming to get PvP-quality gear for their PvP charactars so they can be used exclusively for PvP. Honestly, since PvP is supposed to be about skill, the grind requirment should be eliminated, as this holds skill back just because they don't grind. Would you like to farm for 300 hours so you can play the game the way you want to? I dbout it. PvErs don't even like to wait for favor, imagine if you had to play 300 hours of what you think is "boring crap" just to goto FoW? A bit more extreme than say a 2 hour wait.

Quote:
Originally Posted by Replicant
btw You PvP'ers always crack me up, you think talking on TS/Vent saying "Target this one..... 3 2 1 Spike... next target...." takes skill?? The only skill it takes is hey.. let's target the enemy monk... and quite honest I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.
This is mostly HA. In actual quality PvP(HA doesn't count), this rarely ever happens. It occationaly happens in tournaments due to mind games, but franky against quality opposition there's alot more than just "321 spike." You seem to be oblivious that there is PvP outside HA. HA is a joke. Of course, HA is all you care about because it's the only mode that effects favor. Back to the armor, would you be outraged if you had to goto HA and WIN favor just to play FoW? You're asking PvPers to do this in PvE just to compete. PvE doesn't even compare to a dynamic competitive enviroment. Sorry, maybe scrub teams at HA and RA have skewed your preception.

Quote:
Originally Posted by Replicant
What is PvP in my own words? To me it's just people running Flavor of the Month Cookie Cutter builds and if you don't follow this FoTM then take your chances of getting into a "good group" and throw it right out the window. I'm willing to bet 90% of the PvP'ers that read this will flame me but you all know of what i speak of... "rank 9+ iway group forming..." "EoE Bomb rank 6+ group forming" etc... oh sorry i don't "FARM" my Rank and Faction....
Say back on that HA tanget are we? Like I said it's a joke. You'd be hard pressed to find a FoTM in TA or GvG being run be a quality guild, the closest you'll find is a single Thumper in TA, or a boonprot in either - but is 1 charactar a FoTM? Nope. Rank is a joke too. Ranked groups are a joke. The fame mechanic in general is a joke - scratch that, the entire gameplay mechanic at HA is.

You really can't base an oppinion of PvP on your own experienes as a scrub in scrub teams or what other PvErs who are scrubs tell you while you're wating for favor. You trying to do so shows pure ignorance.

Quote:
Originally Posted by Replicant
Why should PvE determine your characters effectivness? I dunno but tell me why the hell what some PvP'ers across the country affect what MY GUILD and I WANT TO DO as PvE'ers by keeping us out of FoW/UW... I don't see PvE'ers having any control over PvP'ers and where they can and can't PvP...
So if you don't know why PvE should influence your advantage in competitive PvP, why do you say PvPers should grind in PvE for that advantage? You're contradicting yourself. If you actualy look at what ANET has said about FoW/UW, they're strictly reward areas for successful PvP. High level teams get shown on GW TV, but all the other teams that want recognition for 'skill' get "guild or so and so's team has won a battle in the hall of heroes..." oh and when they do that, they get a PvE reward from the chest in addition to helping to win favor for PvE.


Please actualy educate yourself before posting, it makes you sound less ignorant.
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Old Jun 03, 2006, 09:23 AM // 09:23   #34
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Quote:
Originally Posted by BahamutKaiser
Any and all advantages PvEers have which PvPers can't obtain should be removed, sure, people who work harder should get have more capabilities, but the ability to gain more where someone else cannot, is an obvious injustice.
Everyone has access to a PvE-based character. If you choose to make a PvP-based character, then that is your CHOICE. You get the benefits of such, unless you want to start another thread about how its an INJUSTICE that I don't start with perfect mods, perfect armor and perfect weapons on PvE... cause, ya know, PvP does...

ANet's stance with the game has always been skill over time. That the casual gamer can be competative with the hard core one. Though, at the same time, effort is rewarded too.

Each has its advantage and disadvantage. You make your choice and you go with it. Do you want versitility, or time-saving? Its your call.

If you feel that you are treated badly, that your very soul is being crushed upon because someone else can switch items around... do what they are doing. If you don't want to spend the time doing it, it's not ANets fault. They gave you all the possibilites.

I'm not going to go as far as calling you "lazy" because you don't want to spend the time actually accumulating something, because then most likely I'm going to hear a slew of "but we don't want to grind!" posts and frankly, it's a cop out.

You want that "little edge" that you think switching armor gives... make a PvE character and play the game.

You want to save time, get PERFECT items, perfect Mods, perfect armor, and easy access to skills and the ability to completely re-write a character (i.e. delete and remake) in about 5 minutes? Go PvP.

If ANet didn't want the subtle differences between the two groups, they wouldn't have made PvE characters capable of going into PvP arenas.
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Old Jun 03, 2006, 10:19 AM // 10:19   #35
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Quote:
Originally Posted by MMSDome
/unsigned

PvE deserves advantage because they work harder to get to that position and pvp characters also have the advantage of already getting perefect items off the bat. I think this is a terrible idea.
Now, why has everyone jumped on this thread with all arguments like this. But no-one has said anything like this over in this thread which would also remove all the advantages that PVE characters get over PvP characters ?
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Old Jun 03, 2006, 10:26 AM // 10:26   #36
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Quote:
Originally Posted by bilateralrope
Now, why has everyone jumped on this thread with all arguments like this. But no-one has said anything like this over in this thread which would also remove all the advantages that PVE characters get over PvP characters ?
Because the other thread gives a link here.
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Old Jun 03, 2006, 11:33 AM // 11:33   #37
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/Not signed, leave inventory alone/remain usable in pvp
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Old Jun 03, 2006, 12:29 PM // 12:29   #38
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/anti-sign

I spent and am still spending, over 500k gettign my warrior prefected for PvP - multiple armor sets, helms, 5 of each weapon with differing mods, 4 sheilds, warrior wand and longbow all because I want to do the best I can with my job. Once I've done this, getting my last sword mod, I shall be moving on and doing the very same with my Ranger.
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Old Jun 03, 2006, 01:20 PM // 13:20   #39
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Quote:
Originally Posted by Gizmo Loco
/anti-sign

I spent and am still spending, over 500k gettign my warrior prefected for PvP - multiple armor sets, helms, 5 of each weapon with differing mods, 4 sheilds, warrior wand and longbow all because I want to do the best I can with my job. Once I've done this, getting my last sword mod, I shall be moving on and doing the very same with my Ranger.

--------------------------------------------------------------

CAN YOU SAY GRIND???????????????????????????????????????

--------------------------------------------------------------

Last edited by master_of_puppets; Jun 03, 2006 at 06:39 PM // 18:39..
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Old Jun 03, 2006, 01:28 PM // 13:28   #40
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/not signed.
Pve chars lvl 20= worked for it
pvp chars lvl 20= 30 secs of char creation
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